Resident evil 4 intro
Mother Miranda uses a parasite called Cadou on the villagers in her search for a vessel for Eva. The way she could fit into that trio may also be why Village seems to be obsessed with the number four. Like those witches, Mother Miranda’s name also has a translation in Latin: “Mother to Admire,” which is very fitting considering she is worshipped by those she rules over. In that cycle of interconnected horror stories, each witch is named “Mother”: Mother Suspiriorum (Mother of Sighs), Mother Tenebrarum (Mother of Darkness), and Mother Lachrymarum (Mother of Tears). While there’s a very literal reason why she’s referred to as “mother” in Village, this may also be a reference to Italian filmmaker Dario Argento’s Three Mothers Trilogy of witchcraft movies. The neopagan cult leader main villain of the game is Mother Miranda. Meanwhile, the counter-terrorism organization Chris works for in the later games, the Bioterrorism Security Assessment Alliance, also returns, but this time to muck things up for Chris and his team towards the end of the game. At the very least, their upward-looking dead eyes and mischievous grins recall the look that Jack Torrance had on his face when he was frozen in the snow at the end of Stanley Kubrick’s 1980 film. More importantly, the design of these scarecrows appears to be a subtle nod to the end of The Shining. Take a closer look at the scarecrow and you’ll discover that they might actually be dead villagers whose bodies were repurposed. Resident Evil Village’s title screen, and a couple of sections of the game’s actual village area, prominently feature creepy-looking scarecrows who seem to be frozen.
#Resident evil 4 intro movie
Their designs are incredibly similar, and considering how Village‘s vibe and themes are generally reminiscent of The Witch, it’s likely that Capcom decided to include a more obvious wink to that movie as well. That may be because this black goat appears to be a clear reference to Black Phillip from The Witch. One of the animals you’ll find in Village is a large black goat that seems to boast a more distinct look than some of the other killable creatures you encounter. The Witch may have even influenced the design of Village in ways both big and small. The Witch is one of the best horror movies of the last 10 years and among the genre’s most influential recent films as well. How did this bottle of craft beer make it all the way to a small village in Europe? Given that this is likely just a cute nod to the previous game, it’s best not to ask those kinds of questions. If you zoom in on it, though, you’ll discover that it’s actually a bottle of Dulvey Beer: the Louisiana craft beer seen throughout Resident Evil 7. One of the villagers in Village is drinking heavily from a bottle that’s kind of hard to see. Spencer, spent quite a bit of time with Mother Miranda and used that ancient design as the basis for his company’s logo. In fact, a letter we find towards the end of Village reveals that Umbrella’s founder, Oswell E. Well, that logo actually appears several times throughout the main game and even has a starring role in some of the story’s most important cutscenes.Īs we discussed elsewhere, it turns out that the logo’s appearances are much more than a nod to the original RE games. Some fans noticed early on that Village’s trailers featured a strange symbol that resembled the Umbrella logo. Incredibly, this area also features a clear nod to P.T.’s “baby in the sink,” although Village ups the ante in that regard with a giant baby monster that will truly haunt you. There’s even a phone in the corner of the hall that rings when you’re least expecting it. The house’s main hallway is nearly a 1:1 replica of the P.T. Then again, it should be scary considering that it’s clearly designed to resemble the house in one of the scariest games of all-time, P.T. Hallway and Giant Baby Monster in Donna Beneviento’s Houseĭollmaker Donna Bneviento’s house is one of the scariest locations in Resident Evil Village. beat the game on Madhouse) And for the purposes of the achievement, you could just have it automatically start us with 15-20 minutes (whatever the average amount of time it is to just run through the place) on the clock.The P.T.
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Having it as an option for those who beat the game under X circumstances would be nice. On Madhouse, Mia can be a bit of a pain, but other than that, it's just kind of the same thing every time. The intro stuff is great, but it's far too long, and the game is very replayable, however there isn't much variation that can happen in the Guest House, making repeating the section a little tedious after 2-3 playthroughs. I don't just mean skipping the intro video, I mean skipping everything so that you start a "speedrun" playthrough standing in the Baker's kitchen.